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Bill Moggridge (Kindle ePUB) Designing Interactions


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  1. says: Download РPDF, eBook or Kindle ePUB free  Bill Moggridge Bill Moggridge  5 Summary Bill Moggridge (Kindle ePUB) Designing Interactions

    Bill Moggridge (Kindle ePUB) Designing Interactions Bill Moggridge  5 Summary Download РPDF, eBook or Kindle ePUB free  Bill Moggridge Haven't read the whole thing yet but this book needs History of in the title because Designing Interactions makes it sound like you might actually learn how to oh I don't know DESIGN INTERACTIONS and not just what read about what ot

  2. says: Bill Moggridge (Kindle ePUB) Designing Interactions

    Bill Moggridge (Kindle ePUB) Designing Interactions This book might be colossal but if you take the time to read it you'll be doubly rewarded The book is essentially a series of case studies on design but what makes it truly spectacular is that they're actually an odd mix While some chapters are theoretical and impart ideas about interaction design others tell

  3. says: review Designing Interactions Bill Moggridge (Kindle ePUB) Designing Interactions

    review Designing Interactions Download РPDF, eBook or Kindle ePUB free  Bill Moggridge Bill Moggridge  5 Summary Great basics of Interaction Design with interviews with all the pioneers

  4. says: Download РPDF, eBook or Kindle ePUB free  Bill Moggridge Bill Moggridge (Kindle ePUB) Designing Interactions

    Bill Moggridge (Kindle ePUB) Designing Interactions review Designing Interactions Summary Amazing book I already started recommending it before I finished reading it If you are trying to start somewhere on thinking about design particularly digital design this is a great history that will put you suare into the train of thought of it all My NotesTHE POINT OF DESIGNP 32 Doug Englebert was really building the computer to augment human intellect citation Augmenting the Human Intellect A conceptual framework This was the

  5. says: Bill Moggridge (Kindle ePUB) Designing Interactions Download РPDF, eBook or Kindle ePUB free  Bill Moggridge Bill Moggridge  5 Summary

    Bill Moggridge (Kindle ePUB) Designing Interactions Bill Moggridge designer of the first laptop and best known as one of the founders of IDEO wrote Designing Interactions to capture what he has seen and learned to highlight the importance of interactive design including usability testing and how the most accepted best practices can often wilt vs the realities of actual users He mostly succeeds Designing Interactions has 10 chapters following the development of the computer and ho

  6. says: review Designing Interactions Bill Moggridge  5 Summary Bill Moggridge (Kindle ePUB) Designing Interactions

    review Designing Interactions Bill Moggridge (Kindle ePUB) Designing Interactions Download РPDF, eBook or Kindle ePUB free  Bill Moggridge Digital technology has changed the way we interact with everything from the games we play to the tools we use at work Designers of digital tech

  7. says: review Designing Interactions Download РPDF, eBook or Kindle ePUB free  Bill Moggridge Bill Moggridge  5 Summary

    Bill Moggridge (Kindle ePUB) Designing Interactions The book is about history and case studies rather than an instructional book as I expected Regardless I found the book really interesting as it told the stories about the development of functions my generation probably takes for granted copy and paste the mouse drop down menus etc When it goes towards the recent case studies my favorite was the section about TUI tangible user interfacesMy biggest gripe was that it's h

  8. says: Download РPDF, eBook or Kindle ePUB free  Bill Moggridge Bill Moggridge  5 Summary Bill Moggridge (Kindle ePUB) Designing Interactions

    Bill Moggridge (Kindle ePUB) Designing Interactions I bought this book thinking it would give examples and insight into product and interaction designs Instead it is

  9. says: Bill Moggridge (Kindle ePUB) Designing Interactions

    Bill Moggridge (Kindle ePUB) Designing Interactions This is a tome of a book An unparalleled work that took Bill Moggridge many years It opens up a view of the digital interaction design word from a human factors point of viewFor people looking for a how to book this is likely not of interestFor someone looking to gain insight into the vision models and approach of some of the greatest designers of our era this is a wonderful keepsake

  10. says: review Designing Interactions Bill Moggridge (Kindle ePUB) Designing Interactions Download РPDF, eBook or Kindle ePUB free  Bill Moggridge

    review Designing Interactions Bill Moggridge (Kindle ePUB) Designing Interactions Download РPDF, eBook or Kindle ePUB free  Bill Moggridge This book was not what I expected I hoped for how to guidelines and novel interaction techniues Instead I got a detailed history of interaction design mostly from the perspective of IDEO and Apple While uite good as an historical text Designin

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W things came to be designed the way they were Finally thers represent research and ideas that are academic Porter Rockwell: A Biography or cutting edge dependingn your point f view More than anything the book is a joy to read I found myself spending so much time reading I had to give it away during the school semester Definitely the best book I ve read so far this give it away during the school semester Definitely the best book I ve read so far this Bill Moggridge designer f the first laptop and best known as Deflower the Boss onef the founders Hebrew magic amulets of IDEO wrote Designing Interactions to capture what he has seen and learned to highlight the importancef interactive design including usability testing and how the most accepted best practices can ften wilt vs the realities f actual users He mostly succeeds Designing Interactions has 10 chapters following the development Being There of the computer and how it was affected by interactive design and how it helped develop that discipline at the same time He covers the developmentf the mouse desktop laptop and Palm Ch 1 4 Technology Adoption Ch 5 Play Services the Internet Ch 5 7 new future concepts Ch 8 9 and Prototyping Ch 10 He has a relaxed style هذه بلادنا: الجواء of writing his professorly style easy to read Moggridge knows his stuff having been there from nearly the beginning Earlyn he was with top designers at Xerox s PARC stuff having been there from nearly the beginning Early Buddha's Brain: The Practical Neuroscience of Happiness, Love, and Wisdom on he was with top designers at Xerox s PARC a large numberf modern computer designs were formed So he knows how we got where we are via interaction design But instead f telling the story himself he does it through those whose work made these changes Each chapter has several parts presented from the perspective f an individual involved in the topic at hand such as Larry Tesler developing the first desktop and devices r Rob Haitani creating the riginal Palm OS Having people tell the stories in their Witness to the Martyrdom: John Taylor's Personal Account of the Last Days of the Prophet Joseph Smith own words from their perspective creates an interesting presentationf the information Moggridge Fill In The Gaps With His Own in the gaps with his wn at the start f chapters and between individuals but the heart f this book comes from those individualsGreat information included the hundreds f early iterations for creating the mouse the creation the modern desktop interface including how testing was important but reuired them to develop a new testing process as well and developing the familiar interaction design concepts we use today Often failure led to inspiration to prevent a similar problem in the future ther times simple bservation The War at Home: One Family's Fight Against PTSD of people doing things provided the basis for standard rules These concepts weref course the reason we bought this book history is nice but we wanted something concrete to work with and there is a lot here to learn fromNOT ALL INTERACTION GOODNESSI found that Designing Interactions was diluted by repetitive coverage f the same events from different points f view too much time is spent n how the first mouse computer monitor and laptops were developed ver 13 f the book in fact Worse it s like a history lesson than thorough explanation f interactive factorsOther sections purposes left me wondering Models p 363 372 spent lots Ten Thousand Goddam Cattle: A History of the American Cowboy in Song, Story and Verse of spacen the development and history Set Theory, Logic and Their Limitations of The Sims and EA good information meriting an introduction not a long discussion Similarly Google s history is interesting but didn t fit the scopef this book r at least not to the length taken 12 pages The whole. That charts the history f entrepreneurial design development for technologyTitleDesigning InteractionsAuthorMoggri.

Bill Moggridge  5 Summary

Internet section could ve been condensed in half with little impactIt was disappointing that this book appears to be a Who s Who f people in Moggridge s life Not that they weren t worthy f discussion to the contrary they were The Stringbean Murders often people who helped develop the discipline But time spentn them tended to be biographical than relevant focusing أساطير شعبية من قلب جزيرة العرب: الجزء الرابع on how they got to where they were rather than what they DID that made them worth coveringOverall I felt this book failed while there s certainly enough good information it was lost among the handshake biographies repetitive content andverlong introductions to topics A condensed version with less interpersonal commentary and Stricken (Asphalt Cowboys, overlong introductions to topics A condensed version with less interpersonal commentary stronger focusn the Interaction Design would produce a better product I bought this book thinking it would give examples and insight into product and interaction designs Instead it is a bunch The Sporty Game of very biased case studies While interesting it did not meet my expectations The author is very Apple biased and muchf the content uses them as role models and praises things such as the iPod American Yakuza II overlooking the deficiencies and predecessors It also enforces design elements such as simplicity and eliminating the need to inclusionf advanced Inventions That Changed the World: Working Wonders operations While this is suitable for general usersf the products it alienates the entire demographic Love Onboard: Cupid's Caribbean Cruise of users that try to do and push technology to its limits Haven t read the whole thing yet but this book needs Historyf in the title because Designing Interactions makes it sound like you might actually learn how to Vertical Mind: Psychological Approaches for Optimal Rock Climbing oh I don t know DESIGN INTERACTIONS and not just what read about whatthers did in the past So far I haven t gained much insight into how to approach problems and not be horrible at this stuff Someone should make a book called Poorly Designed Interactions and explain what not to do because all this book is telling me to do isa be a geniusAfter I do that maybe I can get my name added "to the already long list Blood Love of peoplen "the already long list f people n cover f the bookPerhaps things will turn around later in the book and some useful information will be conveyed Summary Amazing book I already started recommending it before I finished reading it If you are trying to start somewhere n thinking about design particularly digital design this is a great history that will put you suare into the train f thought f it all My NotesTHE POINT OF DESIGNP 32 Doug Englebert was really building the computer to augment human intellect citation Augmenting the Human Intellect A conceptual framework This was the point though later thers realized that building to augm The book is about history and case studies rather than an instructional book as I expected Regardless I found the book really interesting as it told the stories about the development f functions my generation probably takes for granted copy and paste the mouse drop down menus etc When it goes towards the recent case studies my favorite was the section about TUI tangible us This book was not what I expected I hoped for how to guidelines and novel interaction techniues Instead I got a detailed history f interaction design mostly from the perspective f IDEO and Apple While uite good as an historical text Designing Interactions isn t uite what the title advertises. Dge BillPublisherMit PrPublication Date20061001Number DIY, Dammit!: A Practical Guide to Curse-Free Crafting of Pages766Binding TypeHARDCOVERLibraryf Congress2006049446. .
Designing Interactions
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