Bill Moggridge (Kindle ePUB) Designing Interactions
W things came to be designed the way they were Finally thers represent research and ideas that are academic Porter Rockwell: A Biography or cutting edge dependingn your point f view More than anything the book is a joy to read I found myself spending so much time reading I had
give it away during the school semester Definitely the best book I ve read so far this Bill Moggridge designer f the first laptop and best known as Deflower the Boss onef the founders Hebrew magic amulets of IDEO wrote Designing Interactions to capture what he has seen and learned to highlight the importancef interactive design including usability testing and how the most accepted best practices can ften wilt vs the realities f actual users He mostly succeeds Designing Interactions has 10 chapters following the development Being There of the computer and how it was affected by interactive design and how it helped develop that discipline at the same time He covers the developmentf the mouse desktop laptop and Palm Ch 1 4 Technology Adoption Ch 5 Play Services the Internet Ch 5 7 new future concepts Ch 8 9 and Prototyping Ch 10 He has a relaxed style هذه بلادنا: الجواء of writing his professorly style easy to read Moggridge knows his stuff having been there from nearly the beginning Earlyn he was with top designers at Xerox s PARC stuff having been there from nearly the beginning Early Buddha's Brain: The Practical Neuroscience of Happiness, Love, and Wisdom on he was with top designers at Xerox s PARC a large numberf modern computer designs were formed So he knows how we got where we are via interaction design But instead f telling the story himself he does it through those whose work made these changes Each chapter has several parts presented from the perspective f an individual involved in the topic at hand such as Larry Tesler developing the first desktop and devices r Rob Haitani creating the riginal Palm OS Having people tell the stories in their Witness to the Martyrdom: John Taylor's Personal Account of the Last Days of the Prophet Joseph Smith own words from their perspective creates an interesting presentationf the information Moggridge
to give it away during the school semester Definitely the best book I ve read so far this
Fill In The Gaps With His Own in the gaps with his wn at the start f chapters and between individuals but the heart f this book comes from those individualsGreat information included the hundreds f early iterations for creating the mouse the creation the modern desktop interface including how testing was important but reuired them to develop a new testing process as well and developing the familiar interaction design concepts we use today Often failure led to inspiration to prevent a similar problem in the future ther times simple bservation The War at Home: One Family's Fight Against PTSD of people doing things provided the basis for standard rules These concepts weref course the reason we bought this book history is nice but we wanted something concrete to work with and there is a lot here to learn fromNOT ALL INTERACTION GOODNESSI found that Designing Interactions was diluted by repetitive coverage f the same events from different points f view too much time is spent n how the first mouse computer monitor and laptops were developed ver 13 f the book in fact Worse it s like a history lesson than thorough explanation f interactive factorsOther sections purposes left me wondering Models p 363 372 spent lots Ten Thousand Goddam Cattle: A History of the American Cowboy in Song, Story and Verse of spacen the development and history Set Theory, Logic and Their Limitations of The Sims and EA good information meriting an introduction not a long discussion Similarly Google s history is interesting but didn t fit the scopef this book r at least not to the length taken 12 pages The whole. That charts the history f entrepreneurial design development for technologyTitleDesigning InteractionsAuthorMoggri.